Sunday, August 7, 2011
The Sims 3 Pets Announce Trailer
Here's a new expansion pack I'm really getting excited about. Finally... pets! And best of all, a pet that has never been seen in any previous Sims version - horses! I foresee a lot of really cool wild west towns created in the near future!
Horses will also be absolutely fabulous additions to my slowly growing medieval themed neighborhood. See my previous blog post here to see the big project I've been working on over there. Yes, I really have been building a medieval 'keep' - a very large detailed lot that takes hours of building and decorating. I'm quite proud of my first really big construction project. Horses will be a perfect addition as I've got stables built and ready on both the keep and Inn lots.
Tuesday, August 2, 2011
Back from Hiatus and on to a new project!
While creating my "Simdroids" is what got me started blogging about Sims 3, its not my only Sims interest. I actually spend a lot more time building than I do playing nowadays. So here I am switching 180 degrees to a new Envious Sims project!
I took a few months off playing Sims 3 to enjoy summer vacation with the kids and to get some real life things done. I also got the latest expansion pack Generations recently so that got me interested in playing some legacies and regular 'vanilla' style neighborhoods. But THEN of course, as always my creative mind started to wander and I got interested in some medieval style buildings done by fans on Mod the Sims.com ... and that's when I started one of my biggest building projects ever.
Presenting "Dark Ember Keep"
Dark Ember Keep is a full scale medieval fortress or 'keep' that houses an inner courtyard, stables, noble's house, guest house, chapel/temple, gatehouse and soldier's quarters. It's currently on a 64x50 lot only because the location I chose to build it in my medieval world (rflong7's Broken Heart Island) is limited on depth. The keep would actually do better on a 64x64 lot so that some surrounding 'kings wood' or agricultural farmland could be added.
Here's a picture of the stables in the inner courtyard. I like how this turned out:
I've been working on it off and on for about a month now - so I actually got back into Sims3 mid June, and have just now started recording new stuff (a legacy still to come). I spent a couple weeks just tinkering with the new Generations expansion - it adds a lot of fun stuff to legacy gaming. Then I started work on my keep, and this is the first time I've taken any screenshots of the outside (inside still unfinished).
With the new Pets expansion coming, and the addition of horses, I think my medieval neighborhood will be a lot of fun. I've yet to populate mine and am waiting to finish this keep and a few other lots.
Here's another lot I've been working on and finished for my medieval neighborhood. This one's a community lot with a small trading market, large horse stable, livestock pens, gardens, and the large Inn in front:
So for now, the simdroids are on hold (I disabled a few of the mods that made them run correctly while playing a new expansion). I still enjoy them and still intend to someday finish out my Envious Sims laboratory production of a full generation of them! But for now, my interests are elsewhere in the simuverse!
I took a few months off playing Sims 3 to enjoy summer vacation with the kids and to get some real life things done. I also got the latest expansion pack Generations recently so that got me interested in playing some legacies and regular 'vanilla' style neighborhoods. But THEN of course, as always my creative mind started to wander and I got interested in some medieval style buildings done by fans on Mod the Sims.com ... and that's when I started one of my biggest building projects ever.
Presenting "Dark Ember Keep"
Dark Ember Keep is a full scale medieval fortress or 'keep' that houses an inner courtyard, stables, noble's house, guest house, chapel/temple, gatehouse and soldier's quarters. It's currently on a 64x50 lot only because the location I chose to build it in my medieval world (rflong7's Broken Heart Island) is limited on depth. The keep would actually do better on a 64x64 lot so that some surrounding 'kings wood' or agricultural farmland could be added.
Here's a picture of the stables in the inner courtyard. I like how this turned out:
I've been working on it off and on for about a month now - so I actually got back into Sims3 mid June, and have just now started recording new stuff (a legacy still to come). I spent a couple weeks just tinkering with the new Generations expansion - it adds a lot of fun stuff to legacy gaming. Then I started work on my keep, and this is the first time I've taken any screenshots of the outside (inside still unfinished).
With the new Pets expansion coming, and the addition of horses, I think my medieval neighborhood will be a lot of fun. I've yet to populate mine and am waiting to finish this keep and a few other lots.
Here's another lot I've been working on and finished for my medieval neighborhood. This one's a community lot with a small trading market, large horse stable, livestock pens, gardens, and the large Inn in front:
So for now, the simdroids are on hold (I disabled a few of the mods that made them run correctly while playing a new expansion). I still enjoy them and still intend to someday finish out my Envious Sims laboratory production of a full generation of them! But for now, my interests are elsewhere in the simuverse!
Saturday, April 30, 2011
Elf Kat - Simdroid
Uploaded Elf Kat today - third in my simdroid series as she just had her birthday yesterday to Young Adult.
Here's Elf Kat:
Elf is a party animal simdroid and loves to be the life of the party. She has a lot of different skills as she seems really open minded to trying out a bit of everything and has dabbled in gardening, painting, music, inventing and much more. Elf's finally settling in and deciding she likes to write and has her own laptop and is writing her first novel. She will likely be a very lively and spirited addition to any sim community as a journalist, celebrity hopeful, actress, writer or artist.
Elf's traits: Artistic / Computer Whiz / Friendly / Good Sense of Humor / Party Animal
As with all of my simdroids, Elf was born from a Sim Mother and a Simbot Father on the Envious Sims Island Science Facility. Her Simbot side makes her have a longer life, walk and talk like a simbot, not need to bathe, eat scrap and many other special functions (See my Simdroid FAQ previously posted)
You can download Elf for play in Sims3 here:
http://www.thesims3.com/assetDetail.html?assetId=4047987
I have an ongoing forum discussion regarding simdroids here:
Here's Elf Kat:
Elf is a party animal simdroid and loves to be the life of the party. She has a lot of different skills as she seems really open minded to trying out a bit of everything and has dabbled in gardening, painting, music, inventing and much more. Elf's finally settling in and deciding she likes to write and has her own laptop and is writing her first novel. She will likely be a very lively and spirited addition to any sim community as a journalist, celebrity hopeful, actress, writer or artist.
Elf's traits: Artistic / Computer Whiz / Friendly / Good Sense of Humor / Party Animal
As with all of my simdroids, Elf was born from a Sim Mother and a Simbot Father on the Envious Sims Island Science Facility. Her Simbot side makes her have a longer life, walk and talk like a simbot, not need to bathe, eat scrap and many other special functions (See my Simdroid FAQ previously posted)
You can download Elf for play in Sims3 here:
http://www.thesims3.com/assetDetail.html?assetId=4047987
I have an ongoing forum discussion regarding simdroids here:
Friday, April 29, 2011
Simdroid LIVE Release - And FAQ
Dear Sim Community:
It is with great pride I am happy to announce the release of our first Production Model Generation of Simdroids! Envious 42 Labs has been hard at work (mostly in seclusion) creating 100% organically grown and raised simdroid children who are now young adults and ready to be adopted into your Sim communities worldwide! New Simdroids will be uploaded to the Exchange often so if you enjoy them, check my profile and studio often!
Simdroids are a rare hybrid being, 50% Sim and 50% Simbot! While they have been uniquely bionengineered (custom modification) in our labs, they require no special mod on your part to play them in your Sims 3 game other than Ambitions (required to play simbots).
The first two Simdroids offered for your download are:
Zarya Swift:
Zarya is a very artistic and eccentric simdroid. She has been working on her inventing and painting / sculpting skills. She wants to be a freelance artist and inventor and would make a great addition to any modern city household or arts and science academy. Zarya's Traits are:
Artistic / Athletic / Eccentric / Handy / Good
You can download Zarya here:
*Fixed and re-uploaded* http://www.thesims3.com/assetDetail.html?assetId=4043436
Ferrous Blue:
Ferrous is a very charismatic and handsome young simdroid male who aspires to become an astronaut and join the Moon Base Charlie Colony. (See Rflong's Moonbase Charlie world details) He's working hard on his athletic, martial arts and handiness skills. His traits are:
Athletic / Brave / Charismatic / Disciplined / Loves the Outdoors
Ferrous would make a fabulous addition to your community as a brave military jet pilot or firefighter.
You can download Ferrous Blue (household) here:
http://www.thesims3.com/assetDetail.html?assetId=4042542
~~~~~~~
Here is the Simdroid FAQ for those curious for more information. If you have any other questions, please respond to this topic thread and I will check it often to reply and answer assist you with your Simdroid inquiries and feedback. THANKS!
SIMDROID FAQ:
1. Q - What, exactly, is a Simdroid?
A - A Simdroid is the biological child of a Sim Mother and a Simbot Father. Female Simbots cannot reproduce (no pregnancy ability) but Simbot males can reproduce with Sim females. A special 'mod' was used to enable 'try for baby' between a male simbot (who is considered an elder by game mechanics) and a sim female. Each and every simdroid was conceived the good ol' fashioned way with woohoo and try for baby. :)
2. Q - Do I have to use the same Mod you used to play a simdroid?
A - No. You only need Ambitions EP in order to play a simdroid, the same as you would need it to have a simbot join your household (via lifetime wish or invention skill). The 'mod' only allowed me to have a simbot and sim reproduce like regular sims, nothing else was modified.
3. Q - What makes a Simdroid different from a Sim or a simbot? It looks like a Sim to me!
A. At first glance, yes, a simdroid appears very similar in physical looks to a Sim - from the outside. If you look closely, however, you will see that Simdroids have longer arms and legs than sims, slightly longer necks and facial features. This gives a more lithe, graceful appearance to simdroids, who remain very thin and tall. The physical differences become much more obvious, however, once you begin playing a simdroid.
4. Q - Ok, so what are the major differences in a simdroid?
A. A simdroid is basically a simbot inside a sim's external body. Everything that makes a simbot unique or unusual is present in a simdroid except for a few small changes. Here is a list of what a simdroid has or doesn't have in common with their sim or simbot parents (with more detail in further questions):
- Longer Lifespan (similar to simbot)
- No hygiene necessity (needs bar same as simbot). No stinky debuff!
- Can eat Scrap for food (more filling) or get by on sim food (less filling)
- Walks and talks like a Simbot (can get a mod to make them walk normally if you like)
- Uses jet propulsion in feet instead of running
- Does not change clothing like a sim - one outfit or 'skin' for everything
- Can swim or hot tub like a Sim, but does not prefer it and will sometimes short out
- If very stressed out, can 'short out' (can be repaired /reprogrammed by a handy Sim)
- learns skills rapidly and picks up new ones quickly
- generally very good natured in personality and sim relationships
- Born with naturally high inventing and handiness skills of varying levels
- Naturally fire resistant. Many also have pyromaniac hidden traits as well.
- Can "Smash" objects to obtain scrap from them for food.
- Has bladder and sleep (recharge) requirements the same as a sim or simbot*
- Most simdroids are inherently obove average smart and brave
- Can romance, marry and have children like regular sims**
5. Q - Do Simdroids age and die like Sims?
A - Simdroids have longer than average lifespans. (Simbots and Simdroids live longer than Sims) - Simdroids, however, have Sim-like 'aging' stages (from infancy through elderly) the same as Sims, not one lifespan like a Simbot.
6. Q - Can my Simdroid swim or get in the shower or hot tub if he/she isn't hydrophobic?
A - Simdroids have the same needs indicators as simbots. They do not require bathing, therefore no hygien needs. In fact they do not like water - but aren't usually born with the same 'hydrophobic' traits as simbots. But unlike a Simbot, a Simdroid CAN go in water (shower, hot tub etc) without shorting out every time. Their biological sim exterior has more water resistant properties, but don't let them overdo it! Most simdroids will simply get back out if you insist they go in water. Repetitive hot tubbing or sprinkler play can result in a short-out. The positive side of this is your simdroid will never need a shower after exercising, and won't have a stinky green cloud while socializing with sims at the gym!
7. Q - How do I fuel and recharge a simdroid?
A - Simdroids, like their Simbot Fathers, prefer to eat scrap for fuel, which you can have them collect at your local neighborhood junkyard, or add to your own property (junk piles) if you prefer. If you have no access to junk piles, your Simdroid can 'smash' an object (furniture, appliances, etc) to extract units of scrap for food if you command them to do so. Simdroids can eat sim food and sim drinks, though it does not recharge them fully like scrap. Scrap is great because you can keep stacks of it in their personal inventory and they can eat wherever they go! Recharging a Simdroid is just a matter of having them sleep, like any other sim!
8. Q - Will a Simdroid romance, fall in love, and marry or woohoo with a regular Sim in my household?
A - Yes! A Simdroid comes 'equipped' for all Sim romance interactions and seems to enjoy flirting and romance very much. Our testing has not yet been conclusive as to whether or not female simdroids can 'try for baby' and successfully get pregnant. We currently have a Simdroid young adult couple at our Simdroid Habitat, the first of their generation, who is expecting a baby together! Whether or not this can be achieved with regular sim players or with regular sims is yet unknown (with or without a mod).
9. Q - Why do I have to download your Simdroids as a "Household" instead of a Sim pack?
A - Because we have genetically engineered our simdroids for maximum talents and sim / simbot hybrid functionality. If you downloaded them as a Sim only, you would only get their looks and none of their simdroid capabilities. They would in fact be only a regular sim copy of a simdroid. To receive all of the special features, you must download them as a household. The benefit of this is you will get more simoleons with them for startup costs, an inventory of scrap food, and specially bred 'lifetime rewards' such as steel bladder and rarely hungry so that along with no hygiene needs, your simbot will generally eat less and not use the toilet. You will also get whatever skills they were leveling up as children and teens. Because Simdroids live a lot longer than normal sims, they have had lots of time as youngsters to develop a lot of skills.
10. Q - Why are all Simdroids packaged for download as Young Adults and not younger?
A - We have worked hard to create the 'perfect' simdroid beings for your households and prefer to allow our simdroids to age up naturally. Previous lab testing showed serious flaws in artificial aging results from infancy through teen years (bugs) - and so an entire generation of prototypes had to be scrapped and the process started over. Since then, we've taken pride and patience in raising each and every simdroid from infancy to young adult in a nurturing and very stimulating environment. Our Simdroid children grow up in lavishly decorated and equipped homes on a secret development island where we have a colony of Sims and Simbots living together and running our scientific labs - the "SCRAP" Facility (Simdroid Creation, Repair and Production). Every simdroid has access to the best schooling and skill training possible and are lovingly raised by their biological Mothers and a host of "Nannybots" (sterile female simbots). We believe this makes our simdroids vastly superior in intellect, skills, and socialization.
It is with great pride I am happy to announce the release of our first Production Model Generation of Simdroids! Envious 42 Labs has been hard at work (mostly in seclusion) creating 100% organically grown and raised simdroid children who are now young adults and ready to be adopted into your Sim communities worldwide! New Simdroids will be uploaded to the Exchange often so if you enjoy them, check my profile and studio often!
Simdroids are a rare hybrid being, 50% Sim and 50% Simbot! While they have been uniquely bionengineered (custom modification) in our labs, they require no special mod on your part to play them in your Sims 3 game other than Ambitions (required to play simbots).
The first two Simdroids offered for your download are:
Zarya Swift:
Zarya is a very artistic and eccentric simdroid. She has been working on her inventing and painting / sculpting skills. She wants to be a freelance artist and inventor and would make a great addition to any modern city household or arts and science academy. Zarya's Traits are:
Artistic / Athletic / Eccentric / Handy / Good
You can download Zarya here:
*Fixed and re-uploaded* http://www.thesims3.com/assetDetail.html?assetId=4043436
Ferrous Blue:
Ferrous is a very charismatic and handsome young simdroid male who aspires to become an astronaut and join the Moon Base Charlie Colony. (See Rflong's Moonbase Charlie world details) He's working hard on his athletic, martial arts and handiness skills. His traits are:
Athletic / Brave / Charismatic / Disciplined / Loves the Outdoors
Ferrous would make a fabulous addition to your community as a brave military jet pilot or firefighter.
You can download Ferrous Blue (household) here:
http://www.thesims3.com/assetDetail.html?assetId=4042542
~~~~~~~
Here is the Simdroid FAQ for those curious for more information. If you have any other questions, please respond to this topic thread and I will check it often to reply and answer assist you with your Simdroid inquiries and feedback. THANKS!
SIMDROID FAQ:
1. Q - What, exactly, is a Simdroid?
A - A Simdroid is the biological child of a Sim Mother and a Simbot Father. Female Simbots cannot reproduce (no pregnancy ability) but Simbot males can reproduce with Sim females. A special 'mod' was used to enable 'try for baby' between a male simbot (who is considered an elder by game mechanics) and a sim female. Each and every simdroid was conceived the good ol' fashioned way with woohoo and try for baby. :)
2. Q - Do I have to use the same Mod you used to play a simdroid?
A - No. You only need Ambitions EP in order to play a simdroid, the same as you would need it to have a simbot join your household (via lifetime wish or invention skill). The 'mod' only allowed me to have a simbot and sim reproduce like regular sims, nothing else was modified.
3. Q - What makes a Simdroid different from a Sim or a simbot? It looks like a Sim to me!
A. At first glance, yes, a simdroid appears very similar in physical looks to a Sim - from the outside. If you look closely, however, you will see that Simdroids have longer arms and legs than sims, slightly longer necks and facial features. This gives a more lithe, graceful appearance to simdroids, who remain very thin and tall. The physical differences become much more obvious, however, once you begin playing a simdroid.
4. Q - Ok, so what are the major differences in a simdroid?
A. A simdroid is basically a simbot inside a sim's external body. Everything that makes a simbot unique or unusual is present in a simdroid except for a few small changes. Here is a list of what a simdroid has or doesn't have in common with their sim or simbot parents (with more detail in further questions):
- Longer Lifespan (similar to simbot)
- No hygiene necessity (needs bar same as simbot). No stinky debuff!
- Can eat Scrap for food (more filling) or get by on sim food (less filling)
- Walks and talks like a Simbot (can get a mod to make them walk normally if you like)
- Uses jet propulsion in feet instead of running
- Does not change clothing like a sim - one outfit or 'skin' for everything
- Can swim or hot tub like a Sim, but does not prefer it and will sometimes short out
- If very stressed out, can 'short out' (can be repaired /reprogrammed by a handy Sim)
- learns skills rapidly and picks up new ones quickly
- generally very good natured in personality and sim relationships
- Born with naturally high inventing and handiness skills of varying levels
- Naturally fire resistant. Many also have pyromaniac hidden traits as well.
- Can "Smash" objects to obtain scrap from them for food.
- Has bladder and sleep (recharge) requirements the same as a sim or simbot*
- Most simdroids are inherently obove average smart and brave
- Can romance, marry and have children like regular sims**
5. Q - Do Simdroids age and die like Sims?
A - Simdroids have longer than average lifespans. (Simbots and Simdroids live longer than Sims) - Simdroids, however, have Sim-like 'aging' stages (from infancy through elderly) the same as Sims, not one lifespan like a Simbot.
6. Q - Can my Simdroid swim or get in the shower or hot tub if he/she isn't hydrophobic?
A - Simdroids have the same needs indicators as simbots. They do not require bathing, therefore no hygien needs. In fact they do not like water - but aren't usually born with the same 'hydrophobic' traits as simbots. But unlike a Simbot, a Simdroid CAN go in water (shower, hot tub etc) without shorting out every time. Their biological sim exterior has more water resistant properties, but don't let them overdo it! Most simdroids will simply get back out if you insist they go in water. Repetitive hot tubbing or sprinkler play can result in a short-out. The positive side of this is your simdroid will never need a shower after exercising, and won't have a stinky green cloud while socializing with sims at the gym!
7. Q - How do I fuel and recharge a simdroid?
A - Simdroids, like their Simbot Fathers, prefer to eat scrap for fuel, which you can have them collect at your local neighborhood junkyard, or add to your own property (junk piles) if you prefer. If you have no access to junk piles, your Simdroid can 'smash' an object (furniture, appliances, etc) to extract units of scrap for food if you command them to do so. Simdroids can eat sim food and sim drinks, though it does not recharge them fully like scrap. Scrap is great because you can keep stacks of it in their personal inventory and they can eat wherever they go! Recharging a Simdroid is just a matter of having them sleep, like any other sim!
8. Q - Will a Simdroid romance, fall in love, and marry or woohoo with a regular Sim in my household?
A - Yes! A Simdroid comes 'equipped' for all Sim romance interactions and seems to enjoy flirting and romance very much. Our testing has not yet been conclusive as to whether or not female simdroids can 'try for baby' and successfully get pregnant. We currently have a Simdroid young adult couple at our Simdroid Habitat, the first of their generation, who is expecting a baby together! Whether or not this can be achieved with regular sim players or with regular sims is yet unknown (with or without a mod).
9. Q - Why do I have to download your Simdroids as a "Household" instead of a Sim pack?
A - Because we have genetically engineered our simdroids for maximum talents and sim / simbot hybrid functionality. If you downloaded them as a Sim only, you would only get their looks and none of their simdroid capabilities. They would in fact be only a regular sim copy of a simdroid. To receive all of the special features, you must download them as a household. The benefit of this is you will get more simoleons with them for startup costs, an inventory of scrap food, and specially bred 'lifetime rewards' such as steel bladder and rarely hungry so that along with no hygiene needs, your simbot will generally eat less and not use the toilet. You will also get whatever skills they were leveling up as children and teens. Because Simdroids live a lot longer than normal sims, they have had lots of time as youngsters to develop a lot of skills.
10. Q - Why are all Simdroids packaged for download as Young Adults and not younger?
A - We have worked hard to create the 'perfect' simdroid beings for your households and prefer to allow our simdroids to age up naturally. Previous lab testing showed serious flaws in artificial aging results from infancy through teen years (bugs) - and so an entire generation of prototypes had to be scrapped and the process started over. Since then, we've taken pride and patience in raising each and every simdroid from infancy to young adult in a nurturing and very stimulating environment. Our Simdroid children grow up in lavishly decorated and equipped homes on a secret development island where we have a colony of Sims and Simbots living together and running our scientific labs - the "SCRAP" Facility (Simdroid Creation, Repair and Production). Every simdroid has access to the best schooling and skill training possible and are lovingly raised by their biological Mothers and a host of "Nannybots" (sterile female simbots). We believe this makes our simdroids vastly superior in intellect, skills, and socialization.
Wednesday, February 2, 2011
"Daddybot" Series are live on Exchange & Creative Corner
Just a reminder - if anyone follows my signature link here ... I am promoting my simbot series right now and could use some downloads and recommendations since I'm a really novice builder in the community.
Here's my Sims3 Profile: http://www.thesims3.com/mypage/Envie42
Here's the Thread in 'Creative Corner' where I am promoting and talking about my simbots (and simdroids to follow): http://forum.thesims3.com/jforum/posts/list/332972.page
Here are the Exchange Links to download my simbot and simdroid creations:
Blue One: http://www.thesims3.com/assetDetail.html?assetId=3670267
Romeo Two: http://www.thesims3.com/assetDetail.html?assetId=3675485
Sunny Three: http://www.thesims3.com/assetDetail.html?assetId=3696733
Anna the Simdroid (Prototype model): http://www.thesims3.com/assetDetail.html?assetId=3589667
I am getting ready to release the first generation of my Simdroid children (grown up to young adults) very soon. I wanted to finish the houses and release all the Daddybots and Mamas first, but I'm getting excited about how well the kids turned out - so I don't know if I'll wait. Finishing out and uploading the microhouses for my daddybots is not as fun haha.
Stay Tuned.
Here's my Sims3 Profile: http://www.thesims3.com/mypage/Envie42
Here's the Thread in 'Creative Corner' where I am promoting and talking about my simbots (and simdroids to follow): http://forum.thesims3.com/jforum/posts/list/332972.page
Here are the Exchange Links to download my simbot and simdroid creations:
Blue One: http://www.thesims3.com/assetDetail.html?assetId=3670267
Romeo Two: http://www.thesims3.com/assetDetail.html?assetId=3675485
Sunny Three: http://www.thesims3.com/assetDetail.html?assetId=3696733
Anna the Simdroid (Prototype model): http://www.thesims3.com/assetDetail.html?assetId=3589667
I am getting ready to release the first generation of my Simdroid children (grown up to young adults) very soon. I wanted to finish the houses and release all the Daddybots and Mamas first, but I'm getting excited about how well the kids turned out - so I don't know if I'll wait. Finishing out and uploading the microhouses for my daddybots is not as fun haha.
Stay Tuned.
I posted this on the Sims 3 Community Forum Today...
(note: As a rule, I usually stay away from the cesspool of chaos on the general topic forum of The Sims3 community. I stick to Creative Corner and Create a World, mostly. I broke my rule today. I'm just as frustrated as everyone else about the recent patch and lack of bug fixes. Here's my post...)
http://forum.thesims3.com/jforum/posts/list/336903.page
http://forum.thesims3.com/jforum/posts/list/336903.page
There's a lot of lists circulating about how many things are 'broken' in Sims3 right now - and not fixed in the recent patch. While I agree with and have experienced a lot of them - I was living with it as many are, because I love the game. I found mods by Twallan and others to fix some of the things I needed fixed. I can deal with all the derelict vehicles in inventories/lots, the broken gem/escavation spawns, babies vanishing, sims getting stuck in bed... etc. etc. -- I have command codes to workaround most of those (and, I shouldn't have to do that).
But there are a couple of issues that are real gamebreakers for me.
Sims have 3 basic needs - much like the human basic needs. I'll use Maslow's Hierarchy of Needs as my model:
1. Physiological Needs - Food, water, shelter, clothing... etc.
2. Safety Needs- job security, financial stability, predictable routines, etc.
3. Love / Social Needs - belonging, family, social groups, communication, etc.
So lets see what's broken with our poor sims in this hierarchy:
1. Ok I have not (YET) had a Sim DIE from getting stuck in bed and unable to eat, or stuck somewhere on a pixel and die from lonliness or starvation. So I'm going to say despite those - the basic phsyiological needs of sims are still going ok. HOWEVER - there's one that isn't working. Certain sims get a bug where no matter what you do for them - all their motives can be green. They are fed, they are full on energy, etc... but they are UNHAPPY. All the time. Why? Is this a physiological bug or a social / love necessity bug??
2. I would say the biggie in this category is broken skill gains. Most simmers probably aren't even aware this is broken and causing their sims to either gain skill too slowly or too rapidly. This started with Late Night. I use a mod by Pescado with 'fixall' command to try keeping this in check. routinely, in my town... anywhere from 30-75 sims will have broken skill modifiers that have to be realigned every single play session. This is unacceptable!! Since skill gains are what make my sims a success or failure in their jobs and hobbies - it makes the game pointless if they are BROKEN.
3. I have not seen as much in this category - once I had a broken family tree issue, but for the most part - sims are behaving as they should in their love and friendship relationships. Sims are romancing and socializing (in my game) correctly as far as I can tell. I'm going to say this section is ok with some minor issues with broken relationships.
So I am hoping this essay will show other simmers (I can only wish EA devs would read it) how serious the problems with Sims 3 have become and why those who are upset by the lack of patches have right to be unhappy. Their SIMS are unhappy, and they can't help them be happy. This breaks the game. That's the whole point of the game. Make your sims successful and happy little beings.
EA LISTEN TO YOUR SIMS CRYING... their tiny voices, banded together across the simuverse like all those who's in who-ville... you need to fix your Grinch!!
But there are a couple of issues that are real gamebreakers for me.
Sims have 3 basic needs - much like the human basic needs. I'll use Maslow's Hierarchy of Needs as my model:
1. Physiological Needs - Food, water, shelter, clothing... etc.
2. Safety Needs- job security, financial stability, predictable routines, etc.
3. Love / Social Needs - belonging, family, social groups, communication, etc.
So lets see what's broken with our poor sims in this hierarchy:
1. Ok I have not (YET) had a Sim DIE from getting stuck in bed and unable to eat, or stuck somewhere on a pixel and die from lonliness or starvation. So I'm going to say despite those - the basic phsyiological needs of sims are still going ok. HOWEVER - there's one that isn't working. Certain sims get a bug where no matter what you do for them - all their motives can be green. They are fed, they are full on energy, etc... but they are UNHAPPY. All the time. Why? Is this a physiological bug or a social / love necessity bug??
2. I would say the biggie in this category is broken skill gains. Most simmers probably aren't even aware this is broken and causing their sims to either gain skill too slowly or too rapidly. This started with Late Night. I use a mod by Pescado with 'fixall' command to try keeping this in check. routinely, in my town... anywhere from 30-75 sims will have broken skill modifiers that have to be realigned every single play session. This is unacceptable!! Since skill gains are what make my sims a success or failure in their jobs and hobbies - it makes the game pointless if they are BROKEN.
3. I have not seen as much in this category - once I had a broken family tree issue, but for the most part - sims are behaving as they should in their love and friendship relationships. Sims are romancing and socializing (in my game) correctly as far as I can tell. I'm going to say this section is ok with some minor issues with broken relationships.
So I am hoping this essay will show other simmers (I can only wish EA devs would read it) how serious the problems with Sims 3 have become and why those who are upset by the lack of patches have right to be unhappy. Their SIMS are unhappy, and they can't help them be happy. This breaks the game. That's the whole point of the game. Make your sims successful and happy little beings.
EA LISTEN TO YOUR SIMS CRYING... their tiny voices, banded together across the simuverse like all those who's in who-ville... you need to fix your Grinch!!
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